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  Contributed by:Ben
This page is dead. Empire Earth was fun while it lasted, but it's been eight months since I've played it. Now I'm having fun with Warcraft III. Expect no more updates on this page, and don't be surprised if it drops out of existence altogether.

  Contributed by:Ben
Barry and I have been working on a new atomic age strategy. It involves using lots of infantry - bazookas as anti-tank, mortars for range and splash damage, stingers for anti-air, machine gunners against other infantry, flame-throwers for anti-building, medics for the healing power, a warrior hero, and some marines for some all-around goodness. It works surprisingly well, its main advantage being how incredibly cheap it all is; thus, just make a lot of barracks and pump out new units rapidly as previous armies get destroyed. It just doesn't pack the same punch in deathmatch games however, because there are other units that give greater power per population units spent on them. If you're going to be playing an all infantry army, you'll want a custom civ that has all the good infantry upgrades: range, attack, hit points, build time and build cost increase; then throw in a few extras to use up the remaining points, like civilization population cap bonus and the farming economy bonus.

  Contributed by:Ben McIlwain
Check it out! I've posted my first Empire Earth strategy. It's stored on the strategy subpage for the Empire Earth pages. Now, all I need to do is to get contributions enabled some way such that visitors can post their views and suggestions to the strategy ... kind of like what the EverQuest site eq.castersrealm.com has for every strategy/item in its database. Optimally I'd have a filter: read only comments by me, or those by page viewers. Hmmm. I wish I knew how to do this!

  Contributed by:Ben McIlwain
Empire Earth is a very fun RTS made by Sierra that I am currently playing. It's basically a mix of Total Annihilation and Age of Empires - the best combination possible. Although the AI does cheat, horribly, so I only play online games. But online games against real people are the best anyway. I won't be providing basic strategies and such; you can find those at other websites. I'll be giving you killer advice on eliminating real people opponents. But first, I have to find a way to integrate what I'd like to do in this kind of an interface; obviously, a date-by-date basis isn't going to cut it. So I'll have to figure out a way to add subpages (ex: "Imperial Age Strategy") to the main pages (ex: "Empire Earth"). And once I do, I'll let you in on my killer tips - those that let me win 95% of the games I play, even if a teammate leaves and I'm on the team that's a man down.

Fyre's Domain 2002