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3/8/2002
  Contributed by:Ben McIlwain
Here is the current schedule:

SCHEDULE
Programmer Tasks Description Estimated Time (Weeks)
Ben McIlwain inventory items/modules storing inventory classes and tools and module data 3
user variables character variable stats such as integrity, armor, etc. 2
combat weapon classes, module degeneration, and damage assigning 2
tileset making the tileset and displaying it according to dungeon array DONE
movement binding keyboard keys to moving character and taking a turn 1
webpage generation programs the c++ program that writes out the formatted webpage DONE
Vincent Wong tools/modules integration interfacing effects of tools/modules with character variables 3
tools/modules stats programming in the various tools/modules 3
sight range how much of the dungeon isn't under fog of war according to player's position 1
image animation taking the separate frames from Stephen and displaying in alternating order 1
web page main updater on progress reports for web page ONGOING
Greg Tucker random dungeon generation generates a random dungeon array 40x40 1
dungeon schemas different dungeon generation patterns I.e. maze levels or pre-defined levels from files 2
monsters programming attacks and behaviors (AI) of monsters 4
saving saving the game to a file that can be loaded later 2
Stephen R. interface SWING interface sidebar to display stats 2
inventory interface drag-and-drop inventory adjustment system in SWING 2
graphics 20x20 tiles for monsters, items, modules 4
webpage graphics graphical design of webpage ONGOING



 




Fyre's Domain 2002