<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Supreme Commander demo: Third impressions</title>
	<atom:link href="http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/</link>
	<description></description>
	<lastBuildDate>Wed, 08 Feb 2012 16:39:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: sex</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-72144</link>
		<dc:creator>sex</dc:creator>
		<pubDate>Thu, 12 Feb 2009 13:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-72144</guid>
		<description>You are all gay get a life lol</description>
		<content:encoded><![CDATA[<p>You are all gay get a life lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-2982</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Fri, 18 May 2007 06:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-2982</guid>
		<description>It is a nice feature, though, and extremely useful with the large maps used in &lt;a href=&quot;http://www.squidoo.com/Supreme-Commander-Hardware-Requirements/&quot; rel=&quot;nofollow&quot;&gt;supreme commander&lt;/a&gt;. The game stresses large numbers of units, and moving large numbers of units can prove to be difficult. Getting your army to move together ...</description>
		<content:encoded><![CDATA[<p>It is a nice feature, though, and extremely useful with the large maps used in <a href="http://www.squidoo.com/Supreme-Commander-Hardware-Requirements/" rel="nofollow">supreme commander</a>. The game stresses large numbers of units, and moving large numbers of units can prove to be difficult. Getting your army to move together &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-179</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Wed, 14 Feb 2007 16:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-179</guid>
		<description>I&#039;m hoping you&#039;re right, because I&#039;ll definitely be looking for a challenge even when my friends aren&#039;t around to play online against.  I just wish GPG had put a more challenging AI into the demo.  This one is probably turning some hardcore gamers off.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping you&#8217;re right, because I&#8217;ll definitely be looking for a challenge even when my friends aren&#8217;t around to play online against.  I just wish GPG had put a more challenging AI into the demo.  This one is probably turning some hardcore gamers off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyn</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-173</link>
		<dc:creator>Wyn</dc:creator>
		<pubDate>Wed, 14 Feb 2007 06:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-173</guid>
		<description>The demo was a completely bad release of the final game. The beta was a lot better and I can say for certain the AI is too. The AI on horde mode will completely destroy you, it knows how to harass, retreat, and perform surgical strikes. The AI in the demo is just the hard balanced AI. One which doesn&#039;t really attack, nor defend.

The final game&#039;s AI would be much better.</description>
		<content:encoded><![CDATA[<p>The demo was a completely bad release of the final game. The beta was a lot better and I can say for certain the AI is too. The AI on horde mode will completely destroy you, it knows how to harass, retreat, and perform surgical strikes. The AI in the demo is just the hard balanced AI. One which doesn&#8217;t really attack, nor defend.</p>
<p>The final game&#8217;s AI would be much better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cyde Weys</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-165</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Tue, 13 Feb 2007 16:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-165</guid>
		<description>If it&#039;s true that Gas Powered Games intentionally handicapped the AI in the demo, that&#039;s bad.  It makes sense to handicap the number of units and the available maps, because people will understand that demos don&#039;t include all of this kind of stuff that the full game does.  But it was not a wise decision to leave out the best AIs, as lots of people are going to totally trounce the AI in the demo and then not end up buying the game because they think it won&#039;t be fun, when really it&#039;s just that the demo didn&#039;t offer an accurate picture of what the real gameplay is actually like.</description>
		<content:encoded><![CDATA[<p>If it&#8217;s true that Gas Powered Games intentionally handicapped the AI in the demo, that&#8217;s bad.  It makes sense to handicap the number of units and the available maps, because people will understand that demos don&#8217;t include all of this kind of stuff that the full game does.  But it was not a wise decision to leave out the best AIs, as lots of people are going to totally trounce the AI in the demo and then not end up buying the game because they think it won&#8217;t be fun, when really it&#8217;s just that the demo didn&#8217;t offer an accurate picture of what the real gameplay is actually like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grokmoo</title>
		<link>http://www.cydeweys.com/blog/2007/02/12/supreme-commander-demo-third-impressions/comment-page-1/#comment-163</link>
		<dc:creator>Grokmoo</dc:creator>
		<pubDate>Tue, 13 Feb 2007 05:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/02/12/supreme-commander-demo-third-impressions/#comment-163</guid>
		<description>The hardware problems indeed suck, but I don&#039;t think we can judge the AI just yet.  There are several additional &#039;hard&#039; AI&#039;s that will be included in the final game.  Also, if you let the hard AI that is included in the demo build up a bit before killing it, it can actually offer quite a challenge.  This leads me to think that it may very well be quite competitive on the much larger maps.  (The demo map is only 10x10, but the largest maps are 80x80).  Also, the AIs are apparently entirely scripted in LUA, so expect to see some very good AI mods in the not-too-distant future.</description>
		<content:encoded><![CDATA[<p>The hardware problems indeed suck, but I don&#8217;t think we can judge the AI just yet.  There are several additional &#8216;hard&#8217; AI&#8217;s that will be included in the final game.  Also, if you let the hard AI that is included in the demo build up a bit before killing it, it can actually offer quite a challenge.  This leads me to think that it may very well be quite competitive on the much larger maps.  (The demo map is only 10&#215;10, but the largest maps are 80&#215;80).  Also, the AIs are apparently entirely scripted in LUA, so expect to see some very good AI mods in the not-too-distant future.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.408 seconds -->

