Second Life continues to experience issues
Everyone’s favorite virtual world Second Life continues to be plagued with issues. The main five issues that are brought up are: inventory loss (items randomly disappearing), problems with find and friends list (frequent outages during which no results are returned), grid stability and performance (lots of crashes, teleports fail often, game falling apart at the seams), build tool problems (failed linking of primitives, imprecise placement, placement lag) and transaction problems (transactions, and records of transactions, failing and disappearing).
Needless to say, these are some very hefty issues. I experimented with Second Life during this past winter and I ended up stopping playing around in it following these very basic gameplay issues. The lag wass terrible at peak hours, making it difficult to do much of anything (especially teleport). Building anything was impossible because it literally took seconds between issuing a build command and the effect actually happening. And that was months ago. They’re experiencing exponential growth, so I’m sure it’s only much worse now. Second Life was lots of potential, but Linden Lab just doesn’t have the resources to make it live up to its full potential. I’ve said it before and I’ll say it again: Google could run a great Second Life. But Linden Lab cannot.