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	<title>Comments on: Spore fails to live up to its potential</title>
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	<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/</link>
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		<title>By: Spore fails to live up to its potential &#124; PC Game Fun Time</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-55804</link>
		<dc:creator>Spore fails to live up to its potential &#124; PC Game Fun Time</dc:creator>
		<pubDate>Tue, 21 Oct 2008 02:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-55804</guid>
		<description>[...] Cross-posted from Cyde Weys Musings. [...]</description>
		<content:encoded><![CDATA[<p>[...] Cross-posted from Cyde Weys Musings. [...]</p>
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		<title>By: The twisted relationship between game reviewers and game publishers is still going strong &#124; Cyde Weys Musings</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44915</link>
		<dc:creator>The twisted relationship between game reviewers and game publishers is still going strong &#124; Cyde Weys Musings</dc:creator>
		<pubDate>Thu, 11 Sep 2008 22:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44915</guid>
		<description>[...] up for years, with a truly astronomical budget, it was finally released in the past week. And yet it simply doesn&#8217;t live up to its potential (and that&#8217;s ignoring the huge Digital Restrictions Management fiasco). It&#8217;s just not [...]</description>
		<content:encoded><![CDATA[<p>[...] up for years, with a truly astronomical budget, it was finally released in the past week. And yet it simply doesn&#8217;t live up to its potential (and that&#8217;s ignoring the huge Digital Restrictions Management fiasco). It&#8217;s just not [...]</p>
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		<title>By: Cyde Weys</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44609</link>
		<dc:creator>Cyde Weys</dc:creator>
		<pubDate>Tue, 09 Sep 2008 17:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44609</guid>
		<description>Yup, Sins of a Solar Empire is definitely out.  I even wrote up a &lt;a href=&quot;http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/&quot; rel=&quot;nofollow&quot;&gt;mini-review of it&lt;/a&gt; back in March.  I haven&#039;t really placed it since though, so it didn&#039;t have staying power with me like Team Fortress 2.

Yes, I&#039;m still playing Team Fortress 2 quite often.</description>
		<content:encoded><![CDATA[<p>Yup, Sins of a Solar Empire is definitely out.  I even wrote up a <a href="http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/" rel="nofollow">mini-review of it</a> back in March.  I haven&#8217;t really placed it since though, so it didn&#8217;t have staying power with me like Team Fortress 2.</p>
<p>Yes, I&#8217;m still playing Team Fortress 2 quite often.</p>
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		<title>By: William (green)</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44578</link>
		<dc:creator>William (green)</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44578</guid>
		<description>I didn&#039;t even realize Sins of a Solar Empire was &lt;i&gt;out&lt;/i&gt;!
I didn&#039;t know Spore had been realeased, either, though...  About all I can say is...  &quot;Well, that&#039;s too bad.&quot;</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t even realize Sins of a Solar Empire was <i>out</i>!<br />
I didn&#8217;t know Spore had been realeased, either, though&#8230;  About all I can say is&#8230;  &#8220;Well, that&#8217;s too bad.&#8221;</p>
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		<title>By: T2A`</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44437</link>
		<dc:creator>T2A`</dc:creator>
		<pubDate>Tue, 09 Sep 2008 08:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44437</guid>
		<description>I&#039;m disappointed too.  The DRM is typical EA shit -- doesn&#039;t surprise me in the least -- but the lack of strategy in the game itself is enough to permanently shelve my want to play it.  I got the Creature Creator awhile back, and it was disappointing too.  Nothing like what I expected and ultimately little to no fun.

After the idiocy involved with Mass Effect&#039;s DRM, I&#039;ll say Spore is the perfect game to pirate to hell and back.  Someday maybe, just maybe, the idiots that publish AAA games will get it.

I saw an article on Sins of a Solar Empire the other day that said it&#039;s sold half a million copies.  It seems apparent that PC gamers are willing to shell out $40 for a DRM-free game.  Just imagine how many copies Spore would sell if it didn&#039;t treat its buyers like criminals  -- Sins is an niche game in comparison and still managed very respectable sales.  D:</description>
		<content:encoded><![CDATA[<p>I&#8217;m disappointed too.  The DRM is typical EA shit &#8212; doesn&#8217;t surprise me in the least &#8212; but the lack of strategy in the game itself is enough to permanently shelve my want to play it.  I got the Creature Creator awhile back, and it was disappointing too.  Nothing like what I expected and ultimately little to no fun.</p>
<p>After the idiocy involved with Mass Effect&#8217;s DRM, I&#8217;ll say Spore is the perfect game to pirate to hell and back.  Someday maybe, just maybe, the idiots that publish AAA games will get it.</p>
<p>I saw an article on Sins of a Solar Empire the other day that said it&#8217;s sold half a million copies.  It seems apparent that PC gamers are willing to shell out $40 for a DRM-free game.  Just imagine how many copies Spore would sell if it didn&#8217;t treat its buyers like criminals  &#8212; Sins is an niche game in comparison and still managed very respectable sales.  D:</p>
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		<title>By: Greg Maxwell</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44399</link>
		<dc:creator>Greg Maxwell</dc:creator>
		<pubDate>Tue, 09 Sep 2008 05:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44399</guid>
		<description>Ohh. Never seen it prior to now, but there is a video about Tierra: &lt;a href=&quot;http://life.ou.edu/Video/Tierra.html&quot; rel=&quot;nofollow&quot;&gt;over here&lt;/a&gt;. Now: Thats alife!</description>
		<content:encoded><![CDATA[<p>Ohh. Never seen it prior to now, but there is a video about Tierra: <a href="http://life.ou.edu/Video/Tierra.html" rel="nofollow">over here</a>. Now: Thats alife!</p>
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		<title>By: Greg Maxwell</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44385</link>
		<dc:creator>Greg Maxwell</dc:creator>
		<pubDate>Tue, 09 Sep 2008 05:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44385</guid>
		<description>A group of people I work with all have iPhones which get discussed fairly frequently, and pretty much every iPhone conversation is directly related to some limitation Apple has imposed. For example, there was a loophole that allowed you to use the iPhone to provide cellular internet access to your PC, but Apple quickly closed the loophole. 

Yet they aren&#039;t irate about this, if anything they seem less upset about this then they would be with pure-technical glitches.  And this is a highly technical audience, not the folks who confuse technical limitations manufacture imposition. Apple just seems to have the magic touch.

Artificial life a game?  Back in the day, yo, I had a lot of fun disassembling successful critters in &lt;a href=&quot;http://en.wikipedia.org/wiki/Tierra_(computer_simulation)&quot; rel=&quot;nofollow&quot;&gt;Tierra&lt;/a&gt; simulations and determining how they functioned.  The spontaneous and unanticipated evolution of viruses and the multitude of counter measures (including what is effectively sexual reproduction) in Tierra are utterly facilitating and are very compelling counter-evidence to those who claim that evolution can&#039;t work.   Neat stuff, though I never considered it a game. :)   The Wikipedia article on Tierra is kinda sparse and doesn&#039;t really do justice to that remarkable research. &lt;a href=&quot;http://clublet.com/c/c/why?page=TierraExperiment&quot; rel=&quot;nofollow&quot;&gt;This page does a little better&lt;/a&gt;, though the really good stuff is in the various scientific papers which do not appear to be freely available online.</description>
		<content:encoded><![CDATA[<p>A group of people I work with all have iPhones which get discussed fairly frequently, and pretty much every iPhone conversation is directly related to some limitation Apple has imposed. For example, there was a loophole that allowed you to use the iPhone to provide cellular internet access to your PC, but Apple quickly closed the loophole. </p>
<p>Yet they aren&#8217;t irate about this, if anything they seem less upset about this then they would be with pure-technical glitches.  And this is a highly technical audience, not the folks who confuse technical limitations manufacture imposition. Apple just seems to have the magic touch.</p>
<p>Artificial life a game?  Back in the day, yo, I had a lot of fun disassembling successful critters in <a href="http://en.wikipedia.org/wiki/Tierra_(computer_simulation)" rel="nofollow">Tierra</a> simulations and determining how they functioned.  The spontaneous and unanticipated evolution of viruses and the multitude of counter measures (including what is effectively sexual reproduction) in Tierra are utterly facilitating and are very compelling counter-evidence to those who claim that evolution can&#8217;t work.   Neat stuff, though I never considered it a game. :)   The Wikipedia article on Tierra is kinda sparse and doesn&#8217;t really do justice to that remarkable research. <a href="http://clublet.com/c/c/why?page=TierraExperiment" rel="nofollow">This page does a little better</a>, though the really good stuff is in the various scientific papers which do not appear to be freely available online.</p>
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		<title>By: drinian</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44350</link>
		<dc:creator>drinian</dc:creator>
		<pubDate>Tue, 09 Sep 2008 02:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44350</guid>
		<description>Re. &quot;minimally invasive,&quot; the iTunes DRM is there for much of the public already, just because they don&#039;t look far enough ahead, haven&#039;t bought more than one or two MP3 players, or can&#039;t understand the distinction between technical barriers to playback (&quot;this format is old, nobody supports it any more&quot;) and artificial barriers (&quot;we want to make you buy this song again in two years&quot;). Add in the fact that most music and games &lt;em&gt;are&lt;/em&gt; used ephemerally, for periods of no longer than a year or two, and you see why the outcry isn&#039;t quite mainstream yet.

Re. Spore, the reviews seem to be in line with my expectations from the old demo a few years back -- it&#039;s a fantastic simulator, but not so much of a game, like many &quot;artificial life&quot; games tend to be. I&#039;m disappointed to hear that the procedurally generated life didn&#039;t live up to its promises, as this was its best selling point to me.</description>
		<content:encoded><![CDATA[<p>Re. &#8220;minimally invasive,&#8221; the iTunes DRM is there for much of the public already, just because they don&#8217;t look far enough ahead, haven&#8217;t bought more than one or two MP3 players, or can&#8217;t understand the distinction between technical barriers to playback (&#8220;this format is old, nobody supports it any more&#8221;) and artificial barriers (&#8220;we want to make you buy this song again in two years&#8221;). Add in the fact that most music and games <em>are</em> used ephemerally, for periods of no longer than a year or two, and you see why the outcry isn&#8217;t quite mainstream yet.</p>
<p>Re. Spore, the reviews seem to be in line with my expectations from the old demo a few years back &#8212; it&#8217;s a fantastic simulator, but not so much of a game, like many &#8220;artificial life&#8221; games tend to be. I&#8217;m disappointed to hear that the procedurally generated life didn&#8217;t live up to its promises, as this was its best selling point to me.</p>
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		<title>By: Greg Maxwell</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/comment-page-1/#comment-44344</link>
		<dc:creator>Greg Maxwell</dc:creator>
		<pubDate>Tue, 09 Sep 2008 02:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981#comment-44344</guid>
		<description>On the game, I have no opinion. I don&#039;t play games, and never really been into any games that were big on &#039;stats&#039; for determining behavior. (Puzzle games, OTOH, have wasted many an hour of mine in the past).

On the subject of DRM:  One of the problems with organized responses is that they make it impossible to gauge the actual backlash.  They&#039;re important parts in creating a real backlash, but you need to be careful not to mistake the process for the product and declare victory prematurely.  The reviews mostly look like carbon copies. While I&#039;m sure it&#039;s raising awareness, I seriously doubt the DRM complaints are costing them a significant number of sales: It&#039;s not like there is some other perfectly equivalent product that lacks the DRM problem. Spore is spore. 

I&#039;ve still yet to see backlash from the general public over DRM *in general*, it&#039;s almost always over extremely overbearing, poorly executed, gratuitously incompatible, or otherwise buggy DRM.  Much of the DRM out there meets one or more of those criteria, but there is no reason that it will be so forever.  

Eventually some companies will really work out a DRM which is only &#039;minimally invasive&#039;, where &quot;minimally invasive&quot; means enough to maximize their control over you yet stopping short of being noticeable to most of the public. This will undermine the current campaigns against DRM which focus so heavily on the immediate inconvenience of DRM rather than the long term risks or the fundamentally perverse nature of your property obeying some other master.</description>
		<content:encoded><![CDATA[<p>On the game, I have no opinion. I don&#8217;t play games, and never really been into any games that were big on &#8216;stats&#8217; for determining behavior. (Puzzle games, OTOH, have wasted many an hour of mine in the past).</p>
<p>On the subject of DRM:  One of the problems with organized responses is that they make it impossible to gauge the actual backlash.  They&#8217;re important parts in creating a real backlash, but you need to be careful not to mistake the process for the product and declare victory prematurely.  The reviews mostly look like carbon copies. While I&#8217;m sure it&#8217;s raising awareness, I seriously doubt the DRM complaints are costing them a significant number of sales: It&#8217;s not like there is some other perfectly equivalent product that lacks the DRM problem. Spore is spore. </p>
<p>I&#8217;ve still yet to see backlash from the general public over DRM *in general*, it&#8217;s almost always over extremely overbearing, poorly executed, gratuitously incompatible, or otherwise buggy DRM.  Much of the DRM out there meets one or more of those criteria, but there is no reason that it will be so forever.  </p>
<p>Eventually some companies will really work out a DRM which is only &#8216;minimally invasive&#8217;, where &#8220;minimally invasive&#8221; means enough to maximize their control over you yet stopping short of being noticeable to most of the public. This will undermine the current campaigns against DRM which focus so heavily on the immediate inconvenience of DRM rather than the long term risks or the fundamentally perverse nature of your property obeying some other master.</p>
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