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	<title>Cyde Weys Musings &#187; Gaming</title>
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	<link>http://www.cydeweys.com/blog</link>
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		<title>Boy dies over XBOX360 punishment</title>
		<link>http://www.cydeweys.com/blog/2008/11/05/boy-dies-over-xbox360-punishment/</link>
		<comments>http://www.cydeweys.com/blog/2008/11/05/boy-dies-over-xbox360-punishment/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 02:57:09 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Brandon Crisp]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[XBOX360]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=1086</guid>
		<description><![CDATA[I was going to say something really callous here, but thought better of it at the last moment, so I&#8217;ll just relate the facts and let you insert the callousness in your own mind: A boy in Canada who ran away after his parents took his XBOX360 away as a punishment has been found dead [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/11/05/boy-dies-over-xbox360-punishment/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Introducing PC Game Fun Time, my new blog focused on PC gaming</title>
		<link>http://www.cydeweys.com/blog/2008/10/20/introducing-pc-game-fun-time-my-new-blog-focused-on-pc-gaming/</link>
		<comments>http://www.cydeweys.com/blog/2008/10/20/introducing-pc-game-fun-time-my-new-blog-focused-on-pc-gaming/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 01:52:25 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[new blog]]></category>
		<category><![CDATA[PC game]]></category>
		<category><![CDATA[PC Game Fun Time]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=1074</guid>
		<description><![CDATA[I&#8217;ve just started up a new blog with my current housemate and former college roommate, Grokmoo. It&#8217;s something we&#8217;ve talked about doing for awhile but finally got around to. The new blog is called PC Game Fun Time, and somewhat obviously, it&#8217;s focused on PC gaming. Check out the introductory post for a look at [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/10/20/introducing-pc-game-fun-time-my-new-blog-focused-on-pc-gaming/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The twisted relationship between game reviewers and game publishers is still going strong</title>
		<link>http://www.cydeweys.com/blog/2008/09/11/game-reviews/</link>
		<comments>http://www.cydeweys.com/blog/2008/09/11/game-reviews/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 22:30:33 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AAA title]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[blockbuster]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Gamespot]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Metacritic]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[scam]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=989</guid>
		<description><![CDATA[It&#8217;s an open secret in the videogame world that game reviewers and game publishers have a twisted relationship. It&#8217;s very much &#8220;I&#8217;ll scratch your back if you scratch mine&#8221;. The majority of game review publications&#8217; revenue comes from advertising bought by game publishers, and the publishers get publicity (and good reviews) in exchange. Videogame reviewers [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/09/11/game-reviews/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Spore fails to live up to its potential</title>
		<link>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/</link>
		<comments>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 01:52:55 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[creature creator]]></category>
		<category><![CDATA[Digital Rights Management]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[PC game]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=981</guid>
		<description><![CDATA[The long wait is finally over, and after many years of hype, Spore has finally been released. This news was immediately greeted with a huge backlash against the malfeasant Digital Restrictions Management included with the game, which limits each purchased copy of the game to three installations &#8212; ever. I&#8217;ve written about DRM multiple times [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/09/08/spore-fails-to-live-up-to-its-potential/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Dungeons &amp; Dragons 4th Edition</title>
		<link>http://www.cydeweys.com/blog/2008/06/26/dungeons-dragons-4th-edition/</link>
		<comments>http://www.cydeweys.com/blog/2008/06/26/dungeons-dragons-4th-edition/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 03:26:37 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=845</guid>
		<description><![CDATA[So, Dungeons &#038; Dragons 4th Edition has been out for a little while now. Has anyone here gotten a chance to play it yet? If so, what&#8217;d you think about it? I&#8217;ve never actually played D&#038;D in person. It makes me feel like I&#8217;m missing out on an essential part of my geek heritage. Even [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/06/26/dungeons-dragons-4th-edition/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DRM: how things you&#8217;ve bought aren&#8217;t actually yours</title>
		<link>http://www.cydeweys.com/blog/2008/05/30/drm-is-still-evil/</link>
		<comments>http://www.cydeweys.com/blog/2008/05/30/drm-is-still-evil/#comments</comments>
		<pubDate>Fri, 30 May 2008 04:20:12 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[defective by design]]></category>
		<category><![CDATA[Digital Restrictions Management]]></category>
		<category><![CDATA[Digital Rights Management]]></category>
		<category><![CDATA[Downloadable Content]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[MSN Music]]></category>
		<category><![CDATA[ripoff]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=800</guid>
		<description><![CDATA[We free software folk have been trying to warn people about the dangers of Digital Restrictions Management for a while, we really have. Yet you just aren&#8217;t listening to us! Well, here are two recent all-too-obvious-in-hindsight DRM travesties by Microsoft that might have you reconsidering. If Microsoft can&#8217;t even be trusted to do DRM correctly, [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/05/30/drm-is-still-evil/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Ending a blog is heart-wrenching</title>
		<link>http://www.cydeweys.com/blog/2008/05/25/ending-a-blog-is-heart-wrenching/</link>
		<comments>http://www.cydeweys.com/blog/2008/05/25/ending-a-blog-is-heart-wrenching/#comments</comments>
		<pubDate>Sun, 25 May 2008 12:30:20 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[blogging]]></category>
		<category><![CDATA[Cyde Weys Musings]]></category>
		<category><![CDATA[Grokmoo]]></category>
		<category><![CDATA[SupComTalk]]></category>
		<category><![CDATA[Supreme Commander]]></category>
		<category><![CDATA[Supreme Commander Talk]]></category>
		<category><![CDATA[topic blog]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=786</guid>
		<description><![CDATA[I&#8217;m just about ready to end my former blog, Supreme Commander Talk. It focused exclusively on the PC game Supreme Commander (don&#8217;t get bent out of shape if you have never heard of it; the game didn&#8217;t become nearly as popular as we had hoped it would). I stopped updating the blog about a year [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/05/25/ending-a-blog-is-heart-wrenching/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Writing fifty games in one semester</title>
		<link>http://www.cydeweys.com/blog/2008/05/06/fifty-games-in-one-semester/</link>
		<comments>http://www.cydeweys.com/blog/2008/05/06/fifty-games-in-one-semester/#comments</comments>
		<pubDate>Tue, 06 May 2008 22:30:35 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Investing]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[graduate project]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[rapid development]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/?p=768</guid>
		<description><![CDATA[Four computer science graduate students recently created fifty playable game prototypes in one semester. Each student worked alone, putting out around twelve games at a rate of one per week. And they were responsible for not only the programming, but also the graphics and sound. That is quite the Herculean effort, and their results are [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/05/06/fifty-games-in-one-semester/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What&#8217;s up in my world of gaming</title>
		<link>http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/</link>
		<comments>http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 13:30:50 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[Picross DS]]></category>
		<category><![CDATA[Sins of a Solar Empire]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/</guid>
		<description><![CDATA[Though I remain an active and proud gamer, I realize it probably doesn&#8217;t come across as such on this blog because I rarely ever talk about the games that I am playing. So this post should set the record straight. Here&#8217;s what I&#8217;m currently playing. Team Fortress 2 is a team-oriented class-based first person shooter [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/03/05/my-current-gaming/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game designer Chris Taylor pushes &#8220;secure computing&#8221; as solution to piracy</title>
		<link>http://www.cydeweys.com/blog/2008/02/28/game-designer-chris-taylor-pushes-secure-computing-as-solution-to-piracy/</link>
		<comments>http://www.cydeweys.com/blog/2008/02/28/game-designer-chris-taylor-pushes-secure-computing-as-solution-to-piracy/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 23:42:25 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Net]]></category>
		<category><![CDATA[Chris Taylor]]></category>
		<category><![CDATA[copyright infringement]]></category>
		<category><![CDATA[Digital Rights Management]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[secure computing]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[software piracy]]></category>
		<category><![CDATA[Supreme Commander]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/2008/02/28/game-designer-chris-taylor-pushes-secure-computing-as-solution-to-piracy/</guid>
		<description><![CDATA[Adopted with modifications from my other blog, Supreme Commander Talk Chris Taylor, the game designer who brought us Total Annihilation, Dungeon Siege, and Supreme Commander, believes that &#8220;secure computing&#8221; is the future of the PC gaming world, which is getting absolutely killed by software piracy. Now he&#8217;s not so naive as to think that DRM [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/02/28/game-designer-chris-taylor-pushes-secure-computing-as-solution-to-piracy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Interview with champion Donkey Kong player Billy Mitchell</title>
		<link>http://www.cydeweys.com/blog/2008/02/12/billy-mitchell-interview/</link>
		<comments>http://www.cydeweys.com/blog/2008/02/12/billy-mitchell-interview/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 01:54:01 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Billy Madison]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Steve Wiebe]]></category>
		<category><![CDATA[The King of Kong]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[world record]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/2008/02/12/billy-mitchell-interview/</guid>
		<description><![CDATA[Last week I saw the excellent documentary The King of Kong and heartily recommended it to everyone who&#8217;s even moderately interested in videogames. You don&#8217;t even have to have ever played the titular game, Nintendo&#8217;s Donkey Kong arcade cabinet, to enjoy the film (I haven&#8217;t). Now, The Onion&#8217;s A.V. Club has an excellent interview with [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/02/12/billy-mitchell-interview/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>The King of Kong: Vying for the absolute highest score</title>
		<link>http://www.cydeweys.com/blog/2008/02/03/the-king-of-kong-vying-for-the-absolute-highest-score/</link>
		<comments>http://www.cydeweys.com/blog/2008/02/03/the-king-of-kong-vying-for-the-absolute-highest-score/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 00:30:14 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Billy Mitchell]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[Steve Wiebe]]></category>
		<category><![CDATA[The King of Kong]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[world record]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/2008/02/03/the-king-of-kong-vying-for-the-absolute-highest-score/</guid>
		<description><![CDATA[I saw The King of Kong: A Fistful of Quarters yesterday. The movie is about a challenge between two men vying for the world record score in Donkey Kong. The movie is exciting, of perfect length, and contains more real life plot twists than you would&#8217;ve thought possible. The basic structure of the movie is [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/02/03/the-king-of-kong-vying-for-the-absolute-highest-score/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>To your mind, tools are a literal part of the body</title>
		<link>http://www.cydeweys.com/blog/2008/01/30/to-your-mind-tools-are-a-literal-part-of-the-body/</link>
		<comments>http://www.cydeweys.com/blog/2008/01/30/to-your-mind-tools-are-a-literal-part-of-the-body/#comments</comments>
		<pubDate>Wed, 30 Jan 2008 23:30:44 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[monkey]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[tool use]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[videogame]]></category>
		<category><![CDATA[virtual reality]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/2008/01/30/to-your-mind-tools-are-a-literal-part-of-the-body/</guid>
		<description><![CDATA[A new study casts light on the (nearly) unique ability of higher order primates to use tools. It turns out it&#8217;s quite the elegant mental hack. So far as your mind is concerned, any tools you are using are literally part of your body. Scientists confirmed this by conducting an experiment on monkeys. They observed [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2008/01/30/to-your-mind-tools-are-a-literal-part-of-the-body/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The future of virtual worlds</title>
		<link>http://www.cydeweys.com/blog/2007/12/20/the-future-of-virtual-worlds/</link>
		<comments>http://www.cydeweys.com/blog/2007/12/20/the-future-of-virtual-worlds/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 00:10:57 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Net]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[cyberspace]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[virtual world]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/12/20/the-future-of-virtual-worlds/</guid>
		<description><![CDATA[The concept of virtual worlds has long appealed to me, ever since I first read about them in elementary school, then proceeded to see them in popular media. The idea of a separate reality with its own set of rules fascinates me. And although we haven&#8217;t quite reached the farthest reaches of what we were [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/12/20/the-future-of-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The complete lowdown on Zwinky</title>
		<link>http://www.cydeweys.com/blog/2007/12/03/the-complete-lowdown-on-zwinky/</link>
		<comments>http://www.cydeweys.com/blog/2007/12/03/the-complete-lowdown-on-zwinky/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 02:48:31 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[browser game]]></category>
		<category><![CDATA[browser toolbar]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[toolbar]]></category>
		<category><![CDATA[Zwinky]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/12/03/the-complete-lowdown-on-zwinky/</guid>
		<description><![CDATA[I previously wrote about Zwinky, a relatively new online game aimed at the young teen market. That was back when it first came out, when the obnoxious advertisements (with the nonetheless strangely infectious music and bizarrely cute characters) first started airing on television. Judging by all of the hits on my blog from people searching [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/12/03/the-complete-lowdown-on-zwinky/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Breaking into the videogame industry</title>
		<link>http://www.cydeweys.com/blog/2007/10/18/breaking-into-the-videogame-industry/</link>
		<comments>http://www.cydeweys.com/blog/2007/10/18/breaking-into-the-videogame-industry/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 23:50:22 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Maryland]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/10/18/breaking-into-the-videogame-industry/</guid>
		<description><![CDATA[I graduated from University of Maryland, College Park with a citation for completion of the Gemstone Program, which is a four year long undergraduate group research project. Our project was an educational computer game for elementary school children called A Day in the Bay. If you have any children, you might want to check it [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/10/18/breaking-into-the-videogame-industry/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>We do what we must, because we can (a retrospective on Portal)</title>
		<link>http://www.cydeweys.com/blog/2007/10/16/portal-retrospective/</link>
		<comments>http://www.cydeweys.com/blog/2007/10/16/portal-retrospective/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 22:37:46 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[computer game]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[personal computer]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Source engine]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/10/16/portal-retrospective/</guid>
		<description><![CDATA[Portal, a game that is part of the Orange Box collection by Valve Software for the PC, XBOX 360, and PlayStation 3, is the most fun game I&#8217;ve had the pleasure of playing in a long, long time. It&#8217;s not just me saying that; Ars Technica and Games Radar also love it, and so does [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/10/16/portal-retrospective/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>World of no-regret-craft</title>
		<link>http://www.cydeweys.com/blog/2007/09/13/world-of-no-regret-craft/</link>
		<comments>http://www.cydeweys.com/blog/2007/09/13/world-of-no-regret-craft/#comments</comments>
		<pubDate>Fri, 14 Sep 2007 00:17:30 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[addition]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[videogame addiction]]></category>
		<category><![CDATA[waste of time]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WoW addiction]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/09/13/world-of-no-regret-craft/</guid>
		<description><![CDATA[It has been two years and two months since I quit playing World of Warcraft. I wasn&#8217;t really into it &#8220;that&#8221; badly as I &#8220;only&#8221; had 23 days of combined play time across all of my characters when I quit. 23 days of play time doesn&#8217;t seem like a huge figure, so let me put [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/09/13/world-of-no-regret-craft/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
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		<item>
		<title>FPS nirvana approacheth</title>
		<link>http://www.cydeweys.com/blog/2007/09/03/fps-nirvana-approacheth/</link>
		<comments>http://www.cydeweys.com/blog/2007/09/03/fps-nirvana-approacheth/#comments</comments>
		<pubDate>Mon, 03 Sep 2007 17:38:37 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Unreal Tournament 3]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/09/03/fps-nirvana-approacheth/</guid>
		<description><![CDATA[These next few months are going to be great for FPS (first person shooter) fans. First up on our plates we have the recently released BioShock, a suspense/horror FPS for Windows and XBOX360. I&#8217;ve been slowly playing my way through the Windows version, and I am impressed. The theme, mood, and ambiance are all stellar, [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/09/03/fps-nirvana-approacheth/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A long history of dumbing down roguelikes</title>
		<link>http://www.cydeweys.com/blog/2007/09/02/a-long-history-of-dumbing-down-roguelikes/</link>
		<comments>http://www.cydeweys.com/blog/2007/09/02/a-long-history-of-dumbing-down-roguelikes/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 16:39:49 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Azure Dreams]]></category>
		<category><![CDATA[Izuna]]></category>
		<category><![CDATA[Nethack]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[roguelike]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/09/02/a-long-history-of-dumbing-down-roguelikes/</guid>
		<description><![CDATA[I recently tried out the game Izuna: Legend of the Unemployed Ninja for the Nintendo DS. It&#8217;s another in a long line of commercial roguelikes (it&#8217;s worth reading the article to familiarize yourself with the concept of what a roguelike is). What annoys me about commercial roguelikes is that they do not admit to their [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/09/02/a-long-history-of-dumbing-down-roguelikes/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Videogame franchising run amuck: The Office videogame?!</title>
		<link>http://www.cydeweys.com/blog/2007/08/24/videogame-franchising-run-amuck-the-office-videogame/</link>
		<comments>http://www.cydeweys.com/blog/2007/08/24/videogame-franchising-run-amuck-the-office-videogame/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 23:18:54 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/08/24/videogame-franchising-run-amuck-the-office-videogame/</guid>
		<description><![CDATA[Words nearly fail me on this one. The game development company MumboJumbo is coming out with a videogame based on the popular television comedy show The Office. It will be released for Windows, the Nintendo DS, and the Sony PSP. The only question I can think to ask is, why?! The Office is a funny [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/08/24/videogame-franchising-run-amuck-the-office-videogame/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Old games have cool names</title>
		<link>http://www.cydeweys.com/blog/2007/08/14/old-games-have-cool-names/</link>
		<comments>http://www.cydeweys.com/blog/2007/08/14/old-games-have-cool-names/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 02:36:16 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Colossal Cave Adventure]]></category>
		<category><![CDATA[cool names]]></category>
		<category><![CDATA[Fortran]]></category>
		<category><![CDATA[old games]]></category>
		<category><![CDATA[scholarship]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/08/14/old-games-have-cool-names/</guid>
		<description><![CDATA[Old games have cool names &#8212; names like Pong, Rogue, Hack, Adventure, Spacewar!, Defender, etc. The names are short, simple, and accurately describe what the game is about. Modern games, unfortunately, aren&#8217;t named in such a fashion. The advent of marketing departments has pretty much killed off any name that can&#8217;t marketed and defended as [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/08/14/old-games-have-cool-names/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CBS Sports fumbles its first attempt at videogames coverage</title>
		<link>http://www.cydeweys.com/blog/2007/07/30/cbs-sports-fumbles-videogame-coverage/</link>
		<comments>http://www.cydeweys.com/blog/2007/07/30/cbs-sports-fumbles-videogame-coverage/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 01:39:35 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/07/30/cbs-sports-fumbles-videogame-coverage/</guid>
		<description><![CDATA[Yesterday at noon, CBS created history by being the first major network to air coverage of a videogaming tournament. The results were underwhelming. The coverage ran at noon on Sunday, not exactly a prime time slot. The two lead-in programs at 11:00am and 11:30am were paid infomercials. The first infomercial was for a tome of [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/07/30/cbs-sports-fumbles-videogame-coverage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No more online gambling in Second Life</title>
		<link>http://www.cydeweys.com/blog/2007/07/26/no-more-online-gambling-in-second-life/</link>
		<comments>http://www.cydeweys.com/blog/2007/07/26/no-more-online-gambling-in-second-life/#comments</comments>
		<pubDate>Fri, 27 Jul 2007 01:04:36 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/07/26/no-more-online-gambling-in-second-life/</guid>
		<description><![CDATA[Or, more accurately, Second Life bans certain types of code. Linden Lab has banned all forms of online gambling in their virtual world Second Life. Second Life uses a real world currency exchange system, in which the trading of in-game Linden dollars and real world currency is officially sanctioned. This puts it in sharp contrast [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/07/26/no-more-online-gambling-in-second-life/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Chex Quest &#8211; the best cereal promotion ever</title>
		<link>http://www.cydeweys.com/blog/2007/07/12/chex-quest-the-best-cereal-promotion-ever/</link>
		<comments>http://www.cydeweys.com/blog/2007/07/12/chex-quest-the-best-cereal-promotion-ever/#comments</comments>
		<pubDate>Thu, 12 Jul 2007 18:21:49 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cereal]]></category>
		<category><![CDATA[Chex Quest]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[re-skin]]></category>
		<category><![CDATA[Ultimate Doom]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/07/12/chex-quest-the-best-cereal-promotion-ever/</guid>
		<description><![CDATA[One favorite way cereal makers have of marketing to kids is including goodies in the box. There have been all sorts of goodies packaged into cereals over time, including little toys, Pogs, spoons, etc. But with the coming of the digital age we saw the advent of even better goodies: digital applications packaged on CD-ROM. [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/07/12/chex-quest-the-best-cereal-promotion-ever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The MMORPG makers are onto me</title>
		<link>http://www.cydeweys.com/blog/2007/06/26/the-mmorpg-makers-are-onto-me/</link>
		<comments>http://www.cydeweys.com/blog/2007/06/26/the-mmorpg-makers-are-onto-me/#comments</comments>
		<pubDate>Tue, 26 Jun 2007 20:11:40 +0000</pubDate>
		<dc:creator>Cyde Weys</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[addiction]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[free trial]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[The Burning Crusade]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.cydeweys.com/blog/index.php/2007/06/26/the-mmorpg-makers-are-onto-me/</guid>
		<description><![CDATA[The MMORPG makers are after me with a vengeance. After my recent post questioning whether MMORPG makers were screwing up by making their games too addicting (and thus reducing the likelihood that someone who finally stopped playing one would go on to play another), I got hit with not one but two MMORPG ads on [...]]]></description>
		<wfw:commentRss>http://www.cydeweys.com/blog/2007/06/26/the-mmorpg-makers-are-onto-me/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
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